doTarget: Difference between revisions
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|x1= <code>_ESoldier1 [[doTarget]] _WSoldier1;</code> | |x1= <code>_ESoldier1 [[doTarget]] _WSoldier1;</code> | ||
|seealso= [[assignedTarget]] | |seealso= [[assignedTarget]] [[commandTarget]], [[doWatch]] [[doFire]] | ||
}} | }} | ||
Revision as of 15:36, 20 January 2022
Description
- Description:
- Order the given unit(s) to target the given target (without radio messages).
Targeting can be stopped by_unit doWatch objNull;
or_unit commandWatch objNull;
- Groups:
- Unit Control
Syntax
- Syntax:
- unit doTarget target
- Parameters:
- unit: Object or Array - a single unit or array of units
- target: Object
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 doTarget _WSoldier1;
Additional Information
- See also:
- assignedTarget commandTargetdoWatch doFire
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 28, 2017 - 08:18 (UTC)
- Joris
- Targeting may not work as expected when trying to target a unit on the same side (friendly).
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect