isWeaponDeployed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|r1= [[Boolean]] | |r1= [[Boolean]] | ||
| | |s2= [[isWeaponDeployed]] [unit, onGround] | ||
| | |s2since= arma3 2.06 | ||
|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | |p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | ||
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|x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code> | |x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code> | ||
|x2= <code>_depOnObj = [[isWeaponDeployed]] <nowiki>[</nowiki>[[player]], [[false]]];</code> | |x2= <code>_depOnObj = [[isWeaponDeployed]] <nowiki>[</nowiki>[[player]], [[false]]];</code> | ||
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}} | }} | ||
{{Note | |||
|user= AgentRev | |||
|timestamp= 20150701164400 | |||
|text= You can force a unit out of bipod or resting with: | |||
You can force a unit out of bipod or resting with: | |||
<code>_unit [[playMove]] "";</code> | <code>_unit [[playMove]] "";</code> | ||
}} | |||
{{Note | |||
|user= Beno 83au | |||
|timestamp= 20170304035800 | |||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code> | |||
}} | |||
Revision as of 12:55, 13 September 2021
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
- Example 2:
_depOnObj = isWeaponDeployed [player, false];
Additional Information
- See also:
- isWeaponRestedcanDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);