Unit Loadout Array: Difference between revisions
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{| class="wikitable" style="float: right; margin: 0 0 0.5em 1.5em" | |||
! # | |||
! Element | |||
! Description | |||
|- style="vertical-align: top" | |||
| 1 | |||
| [[primaryWeapon|Primary Weapon]] | |||
| | |||
* classname | |||
* suppressor | |||
* pointer | |||
* optics | |||
* muzzle 1's magazine and ammunition | |||
* muzzle 2's magazine and ammunition | |||
* bipod | |||
|- style="vertical-align: top" | |||
| 2 | |||
| [[secondaryWeapon|Secondary Weapon]] | |||
| | |||
* classname | |||
* suppressor | |||
* pointer | |||
* optics | |||
* muzzle 1's magazine and ammunition | |||
* muzzle 2's magazine and ammunition | |||
* bipod | |||
|- style="vertical-align: top" | |||
| 3 | |||
| [[handgunWeapon|Handgun Weapon]] | |||
| | |||
* classname | |||
* suppressor | |||
* pointer | |||
* optics | |||
* muzzle 1's magazine and ammunition | |||
* muzzle 2's magazine and ammunition | |||
* bipod | |||
|- style="vertical-align: top" | |||
| 4 | |||
| [[uniform|Uniform]] | |||
| | |||
* classname | |||
* items list and count | |||
|- style="vertical-align: top" | |||
| 5 | |||
| [[vest|Vest]] | |||
| | |||
* classname | |||
* items list and count | |||
|- style="vertical-align: top" | |||
| 6 | |||
| [[backpack|Backpack]] | |||
| | |||
* classname | |||
* items list and count | |||
|- style="vertical-align: top" | |||
| 7 | |||
| [[headgear|Headgear]] | |||
| {{n/a}} | |||
|- style="vertical-align: top" | |||
| 8 | |||
| [[goggles|Goggles/Facewear]] | |||
| {{n/a}} | |||
|- style="vertical-align: top" | |||
| 9 | |||
| '''Binoculars''' | |||
| | |||
* classname | |||
* suppressor | |||
* pointer | |||
* optics | |||
* muzzle 1's magazine and ammunition | |||
* muzzle 2's magazine and ammunition | |||
* bipod | |||
|- style="vertical-align: top" | |||
| 10 | |||
| [[assignedItems|Assigned Items]]<br>(without Binoculars) | |||
| | |||
* Map | |||
* Compass | |||
* Watch | |||
* Radio | |||
* GPS/UAV terminal | |||
* [[hmd|NVG]] | |||
|} | |||
This array format is used with [[getUnitLoadout]] and [[setUnitLoadout]] commands. Its format is described in the side table. | |||
{{Feature|informative|items listed in uniform/vest/backpack (including other containers) are listed in the reverse order - the topmost item is located at the end of the container items' array.}} | |||
== Examples == | |||
These are examples of Unit Loadout Array structures (see [[getUnitLoadout]], [[setUnitLoadout]]). | These are examples of Unit Loadout Array structures (see [[getUnitLoadout]], [[setUnitLoadout]]). | ||
=== B_soldier_AT_F === | |||
<syntaxhighlight lang="cpp">[ | <syntaxhighlight lang="cpp"> | ||
[ | |||
/* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""], | /* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""], | ||
/* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""], | /* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""], | ||
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/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[], | /* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[], | ||
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | /* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"] | ||
]</syntaxhighlight> | ] | ||
</syntaxhighlight> | |||
=== Misc === | |||
<syntaxhighlight lang="cpp">[ | <syntaxhighlight lang="cpp"> | ||
[ | |||
[ | [ | ||
"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic | "arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic | ||
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["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above) | ["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above) | ||
["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal | ["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal | ||
]</syntaxhighlight> | ] | ||
</syntaxhighlight> | |||
[[Category: Arrays]] | [[Category: Arrays]] |
Revision as of 11:52, 23 March 2022
# | Element | Description |
---|---|---|
1 | Primary Weapon |
|
2 | Secondary Weapon |
|
3 | Handgun Weapon |
|
4 | Uniform |
|
5 | Vest |
|
6 | Backpack |
|
7 | Headgear | N/A |
8 | Goggles/Facewear | N/A |
9 | Binoculars |
|
10 | Assigned Items (without Binoculars) |
|
This array format is used with getUnitLoadout and setUnitLoadout commands. Its format is described in the side table.
Examples
These are examples of Unit Loadout Array structures (see getUnitLoadout, setUnitLoadout).
B_soldier_AT_F
[
/* primary weapon */ ["arifle_MXC_Holo_pointer_F", "", "acc_pointer_IR", "optic_Holosight", ["30Rnd_65x39_caseless_mag", 30], [], ""],
/* secondary weapon */ ["launch_B_Titan_short_F", "", "", "", ["Titan_AT", 1], [], ""],
/* handgun weapon */ ["hgun_P07_F", "", "", "", ["16Rnd_9x21_Mag", 16], [], ""],
/* uniform */ ["U_B_CombatUniform_mcam", [["FirstAidKit", 1], ["30Rnd_65x39_caseless_mag", 2, 30], ["Chemlight_green", 1, 1]]],
/* vest */ ["V_PlateCarrier1_rgr", [["30Rnd_65x39_caseless_mag", 3, 30], ["16Rnd_9x21_Mag", 2, 16], ["SmokeShell", 1 ,1], ["SmokeShellGreen", 1, 1], ["Chemlight_green", 1, 1]]],
/* backpack */ ["B_AssaultPack_mcamo_AT",[["Titan_AT", 2, 1]]],
/* items */ "H_HelmetB_light_desert", "G_Bandanna_tan",[],
/* items */ ["ItemMap","","ItemRadio","ItemCompass","ItemWatch","NVGoggles"]
]
Misc
[
[
"arifle_MX_GL_F","muzzle_snds_H", "acc_pointer_IR", "optic_Aco", // Primary weapon, (weapon items) silencer, pointer, optic
["30Rnd_65x39_caseless_mag", 30], // Loaded mag in primary muzzle, ammo count
["1Rnd_HE_Grenade_shell", 1], // Loaded mag in secondary muzzle, ammo count
"" // Bipod
],
[], // Secondary weapon info (see primary above)
[ // handGun info (see primary above)
"hgun_P07_F", "", "", "",
["16Rnd_9x21_Mag", 16],
[],
""
],
[ // Uniform
"U_B_CombatUniform_mcam", // Uniform Type
[ // Uniform Items
["FirstAidKit", 1], // Type, count
["30Rnd_65x39_caseless_mag", 30, 2]
] // Magazines are Type, ammo, count - Arma version 1.64> is Type, count, ammo
],
[ // Vest Info
"V_PlateCarrierGL_rgr", // Vest Type
[ // Vest Items
["30Rnd_65x39_caseless_mag", 30, 3]
]
],
[], // Backpack Info (follows same layout as above for Uniform and Vest)
"H_HelmetSpecB_blk", // Helmet
"G_Tactical_Clear", //Facewear glasses/bandanna etc
["Binocular", "", "", "", [], [], ""], // Weapon Binocular (follows same layout as other weapons above)
["ItemMap", "ItemGPS", "ItemRadio", "ItemCompass", "ItemWatch", "NVGoggles"] // AssignedItems ItemGPS can also be a UAV Terminal
]