commandTarget: Difference between revisions
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|mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | |mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target. | ||
|seealso= [[assignedTarget]] [[doTarget]] | |||
}} | }} |
Revision as of 12:52, 20 January 2022
Description
- Description:
- Order the given unit(s) to target the given target (via the radio). Command given to the player, puts a red square with words Target and Distance on player's HUD at target location. If player in vehicle and has radar facilities, it also adds target marker to the radar.
- Multiplayer:
- This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not target the target.
- Groups:
- Groups
Syntax
- Syntax:
- unit commandTarget target
- Parameters:
- unit: Object
- target: Object or Array of Objects
- Return Value:
- Nothing
Examples
- Example 1:
_ESoldier1 commandTarget _WSoldier1;
- Example 2:
player commandTarget [ted, bill];
Additional Information
- See also:
- assignedTarget doTarget
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect