addSecondaryWeaponItem: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") |
||
Line 22: | Line 22: | ||
|x1= <code>[[player]] [[addSecondaryWeaponItem]] "muzzle_snds_L";</code> | |x1= <code>[[player]] [[addSecondaryWeaponItem]] "muzzle_snds_L";</code> | ||
|seealso= [[addWeaponItem]] [[addPrimaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] | |seealso= [[addWeaponItem]] [[addPrimaryWeaponItem]] [[addHandgunItem]] [[addBinocularItem]] [[weaponsItems]] [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[binocularItems]] | ||
}} | }} |
Revision as of 14:02, 20 January 2022
Description
- Description:
- Adds weapon item, including magazine, directly to the secondaryWeapon. This is used for infantry weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- unit addSecondaryWeaponItem item
- Parameters:
- unit: Object
- item: String
- Return Value:
- Nothing
Examples
- Example 1:
player addSecondaryWeaponItem "muzzle_snds_L";
Additional Information
- See also:
- addWeaponItem addPrimaryWeaponItem addHandgunItem addBinocularItem weaponsItems handgunItemsprimaryWeaponItemssecondaryWeaponItemsbinocularItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note