isBurning: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ") | ||
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| |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> | |x1= <code>[[if]] ([[isBurning]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm burning!!"; }</code> | ||
| |seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] | |seealso= [[getBleedingRemaining]] [[setBleedingRemaining]] [[isBleeding]] [[inflamed]] | ||
| }} | }} | ||
Revision as of 16:38, 20 January 2022
Description
- Description:
- Returns whether the unit is burning. This returns true only if unit is damaged by nearby fire, it does not check whether a fireplace is burning, use inflamed command for that.
- Groups:
- Object Manipulation
Syntax
Examples
Additional Information
Notes
- 
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