isWeaponDeployed: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - ":<code>" to ": <code>") |
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|user= Beno 83au | |user= Beno 83au | ||
|timestamp= 20170304035800 | |timestamp= 20170304035800 | ||
|text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is:<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code> | |text= [[playMove]], as well as [[switchMove]], appears to not work when forcing a player out of being deployed. A more reliable method is: | ||
<code>_player [[setPos]] (_player [[modelToWorld]] [0,0,0]);</code> | |||
}} | }} |
Revision as of 21:51, 7 May 2022
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround]
- Parameters:
- unit: Object
- onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
- Example 2:
_depOnObj = isWeaponDeployed [player, false];
Additional Information
- See also:
- isWeaponRested canDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 01, 2015 - 16:44 (UTC)
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on Mar 04, 2017 - 03:58 (UTC)
-
playMove, as well as switchMove, appears to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);