setMusicEffect: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 48: Line 48:
|x2= <code>[_group1,1] [[setMusicEffect]] "$STOP$";</code>
|x2= <code>[_group1,1] [[setMusicEffect]] "$STOP$";</code>


|seealso= [[createTrigger]] [[setSoundEffect]], [[setTitleEffect]]
|seealso= [[createTrigger]] [[setSoundEffect]] [[setTitleEffect]]
}}
}}

Revision as of 17:59, 20 January 2022

Hover & click on the images for description

Description

Description:
Defines a music track played on activation. If another track is playing already, this will stop it and start the new track. Track is a subclass name of CfgMusic. In addition, "$STOP$" (stops the current music track) or use playMusic "". When used in a trigger, the track starts on activation but does not automatically stop on deactivation.
Groups:
SoundsTriggersWaypoints

Syntax

Syntax:
trigger setMusicEffect track
Parameters:
trigger: Object
track: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setMusicEffect track
Parameters:
waypoint: Array - format Waypoint
track: String
Return Value:
Nothing

Examples

Example 1:
_trigger setMusicEffect "Track1";
Example 2:
[_group1,1] setMusicEffect "$STOP$";

Additional Information

See also:
createTrigger setSoundEffect setTitleEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note