setOpticsMode: Difference between revisions
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(Created page with "{{RV|type=command |game1= arma3 |branch= dev |version1= 2.10 |gr1= Object Manipulation |descr= Sets the optic mode of the current weapon to the given class name or the inde...") |
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|r1= [[String]] or [[Number]] - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode. | |r1= [[String]] or [[Number]] - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode. | ||
|x1= < | |x1= <sqf>player setOpticsMode "Hamr2Scope"; // Default optic mode for optic_Hamr</sqf> | ||
|x2= < | |x2= <sqf>player setOpticsMode 0;</sqf> | ||
|seealso= [[getOpticsMode]] | |seealso= [[getOpticsMode]] | ||
}} | }} |
Revision as of 10:50, 24 March 2022
Description
- Description:
- Sets the optic mode of the current weapon to the given class name or the index. Class name should be defined in the OpticsModes config class of the optic, index is the 0-based order of the optic modes with 0 being the default optic mode.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit getOpticsMode modeClassNameOrIndex
- Parameters:
- unit: Object
- Return Value:
- String or Number - Class name defined in the OpticsModes config class of the optic. Or the 0-based order of the optic modes with 0 being the default optic mode.
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getOpticsMode
Notes
-
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