BIS fnc ambientPostprocess: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - " |s1=[" to " |s1= [") |
||
Line 13: | Line 13: | ||
|descr= Initialize terrain-related postprocess effects. | |descr= Initialize terrain-related postprocess effects. | ||
|s1=[terrain, activation] call [[BIS_fnc_ambientPostprocess]] | |s1= [terrain, activation] call [[BIS_fnc_ambientPostprocess]] | ||
|p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration | |p1= terrain: [[String]] - (Optional, default [[worldName]]) terrain from which to take post-process effets configuration |
Revision as of 23:11, 12 July 2022
Description
Syntax
- Syntax:
- [terrain, activation] call BIS_fnc_ambientPostprocess
- Parameters:
- terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
- String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
- Return Value:
- Array of initialized effects with values
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- Post process effects
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note