BIS fnc EXP camp setSkill: Difference between revisions

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m (Text replacement - "<code> *(\^+\]) +\[\[call\]\] +\[\[(BIS_fnc_[a-zA-Z0-9_]+)\]\];? *<\/code>" to "<sqf>$1 call $2;</sqf>")
m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
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|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf>
|x1=<sqf>[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;</sqf>


|seealso= [[Arma 3 AI Skill]] [[setSkill]], [[skillFinal]], [[BIS_fnc_EXP_camp_dynamicAISkill]]
|seealso= [[Arma 3 AI Skill]] [[setSkill]] [[skillFinal]], [[BIS_fnc_EXP_camp_dynamicAISkill]]
}}
}}

Revision as of 12:53, 1 July 2022

Hover & click on the images for description

Description

Description:
Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
Parameters:
side: Side - Side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) Minimal general skill
skillAimMin: Number - (Optional, default 0.3) Minimal aiming skill
skillMax: Number - (Optional, default 0.8) Maximal general skill
skillAimMax: Number - (Optional, default 0.5) Maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3 AI Skill setSkill skillFinalBIS_fnc_EXP_camp_dynamicAISkill

Notes

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