unitRecoilCoefficient: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[Number]] | |r1= [[Number]] | ||
|x1= <code>_myRecoil = unitRecoilCoefficient | |x1= <code>_myRecoil = unitRecoilCoefficient player</code> | ||
|seealso= [[setUnitRecoilCoefficient]] | |seealso= [[setUnitRecoilCoefficient]] |
Revision as of 11:18, 12 May 2022
Description
- Description:
- Returns recoil coefficient of a soldier.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unitRecoilCoefficient soldier
- Parameters:
- soldier: Object
- Return Value:
- Number
Examples
- Example 1:
_myRecoil = unitRecoilCoefficient player
Additional Information
- See also:
- setUnitRecoilCoefficient
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 7, 2013
- AgentRev
- If the unit doesn't exist / is null, -1 is returned.