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- Proportionaly increase/decrease unit's recoil. Drives muzzle up with every shot when supplied positive number and down when negative. 0 cancels recoil.
- Object Manipulation
- unitName setUnitRecoilCoefficient coefficient
- unitName: Object
- coefficient: Number
- Return Value:
- Example 1:
- See also:
- Posted on 2015-03-28 - 11:50 (UTC)
- Doesnt seem to work on AI or remote controlled units. Setting the value too high, positive or negative produces some interesting recoil animations.