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Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
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|r1= [[String]] - Config class or {{ic|""}} | |r1= [[String]] - Config class or {{ic|""}} | ||
|x1= <code>if (typeOf | |x1= <code>if (typeOf vehicle [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code> | ||
|seealso= [[countType]] [[isKindOf]] [[configOf]] | |seealso= [[countType]] [[isKindOf]] [[configOf]] | ||
Line 43: | Line 43: | ||
<dt class="note">[[User:Hardrock|hardrock]]</dt> | <dt class="note">[[User:Hardrock|hardrock]]</dt> | ||
<dd class="note">{{GVI|ofp|1.90}} Try using this on an object pre-placed in the mission editor such as a house: | <dd class="note">{{GVI|ofp|1.90}} Try using this on an object pre-placed in the mission editor such as a house: | ||
<code>hint format ["%1", | <code>hint format ["%1", typeOf [[object]]]; {{cc|Shows the class name (XXX)}}</code> | ||
Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since {{arma1}}. | Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since {{arma1}}. | ||
</dl> | </dl> |
Revision as of 11:19, 12 May 2022
Description
- Description:
- Returns the config class name of given object or
""
if object does not have a config class. - Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 12:03
- hardrock
- 1.90 Try using this on an object pre-placed in the mission editor such as a house:
hint format ["%1", typeOf object]; // Shows the class name (XXX)
Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.90
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Manipulation