typeOf: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\{\{cc\|([^ ]*)\}\}([^ ]*)<\/code>" to "<code>$1// $2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 32: Line 32:
|r1= [[String]] - Config class or {{ic|""}}
|r1= [[String]] - Config class or {{ic|""}}


|x1= <code>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</code>
|x1= <sqf>if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };</sqf>


|seealso= [[countType]] [[isKindOf]] [[configOf]]
|seealso= [[countType]] [[isKindOf]] [[configOf]]

Revision as of 10:25, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the config class name of given object or "" if object does not have a config class.
Groups:
Object Manipulation

Syntax

Syntax:
typeOf object
Parameters:
object: Object
Return Value:
String - Config class or ""

Examples

Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };

Additional Information

See also:
countType isKindOf configOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 12:03
hardrock
Logo A0.png1.90 Try using this on an object pre-placed in the mission editor such as a house: hint format ["%1", typeOf object]; // Shows the class name (XXX) Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.