setBleedingRemaining: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>_unit setBleedingRemaining 60;
|x1= <sqf>_unit setBleedingRemaining 60;
</code>
</sqf>


|x2= <code>player setDamage 0.25;
|x2= <sqf>player setDamage 0.25;
player setBleedingRemaining 120;</code>
player setBleedingRemaining 120;</sqf>


|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
|seealso= [[getBleedingRemaining]] [[isBurning]] [[isBleeding]]
}}
}}

Revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
Groups:
Object Manipulation

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
getBleedingRemaining isBurning isBleeding

Notes

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