setLightUseFlare: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")  | 
				Lou Montana (talk | contribs)  m (Some wiki formatting)  | 
				||
| Line 25: | Line 25: | ||
}}  | }}  | ||
{{Note  | |||
|user= ffur2007slx2_5  | |||
|timestamp= 20140325185000  | |||
|text= <nowiki/>  | |||
# In {{arma3}} ver 1.14 flare color can be changed via [[setLightColor]].  | |||
# Flare won't have visual presentation in daytime.  | |||
# [[setLightUseFlare]] needs to be used together with [[setLightFlareSize]] and [[setLightFlareMaxDistance]] so that a flare can be seen.  | |||
}}  | |||
Latest revision as of 23:45, 13 May 2023
Description
- Description:
 - Sets if light has flare.
 - Groups:
 - Lights
 
Syntax
- Syntax:
 - light setLightUseFlare bool
 - Parameters:
 - light: Object
 - bool: Boolean
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 - setLightAmbient setLightColor lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightBrightness setLightFlareSize setLightFlareMaxDistance setLightDayLight
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Mar 25, 2014 - 18:50 (UTC)
 - 
- In Arma 3 ver 1.14 flare color can be changed via setLightColor.
 - Flare won't have visual presentation in daytime.
 - setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.