BIS fnc EXP camp setSkill: Difference between revisions

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|p1= side: [[Side]] - Side of which AI skill should be changed
|p1= side: [[Side]] - Side of which AI skill should be changed
|p2= skillMin: [[Number]] - (Optional, default 0.5) Minimal general skill
|p2= skillMin: [[Number]] - (Optional, default 0.5) minimal general skill
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) Minimal aiming skill
|p3= skillAimMin: [[Number]] - (Optional, default 0.3) minimal aiming skill
|p4= skillMax: [[Number]] - (Optional, default 0.8) Maximal general skill
|p4= skillMax: [[Number]] - (Optional, default 0.8) maximal general skill
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) Maximal aiming skill
|p5= skillAimMax: [[Number]] - (Optional, default 0.5) maximal aiming skill


|r1=
|r1=

Revision as of 12:31, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets skill for an entire AI side. The skill will be calculated using a lerp function. Function will take player as multiplier.
Execution:
call
Groups:
Campaign

Syntax

Syntax:
[side,skillMin,skillAimMin,skillMax,skillAimMax] call BIS_fnc_EXP_camp_setSkill
Parameters:
side: Side - Side of which AI skill should be changed
skillMin: Number - (Optional, default 0.5) minimal general skill
skillAimMin: Number - (Optional, default 0.3) minimal aiming skill
skillMax: Number - (Optional, default 0.8) maximal general skill
skillAimMax: Number - (Optional, default 0.5) maximal aiming skill
Return Value:
Return value needed

Examples

Example 1:
[WEST,0.1,0.2,0.7,0.6] call BIS_fnc_EXP_camp_setSkill;

Additional Information

See also:
Arma 3 AI Skill setSkill skillFinal BIS_fnc_EXP_camp_dynamicAISkill

Notes

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