BIS fnc invAdd: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")  | 
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|x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>  | |x1= <code>[ [[player]],"someClass" ] [[call]] [[BIS_fnc_invAdd]];</code>  | ||
|seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]]  | |seealso= [[BIS_fnc_invRemove]] [[BIS_fnc_invCodeToArray]] [[BIS_fnc_invString]] [[BIS_fnc_invSlots]], [[BIS_fnc_invSlotsEmpty]], [[BIS_fnc_invSlotType]]  | ||
}}  | }}  | ||
Revision as of 13:00, 1 July 2022
Description
- Description:
 - Adds item to inventory - checks if there is room for it. Checks if add was done by engine.
 - Execution:
 - call
 - Groups:
 - Inventory
 
Syntax
- Syntax:
 - [object,class,force] call BIS_fnc_invAdd
 - Parameters:
 - object: Object
 - class: String - Item class to be added
 - force: Boolean - (Optional, default false) true to force add item, other items might be removed
 - Return Value:
 - Boolean or Array - true when successfull, Array if force is set to true and items were removed (retuns items)
 
Examples
- Example 1:
 [ player,"someClass" ] call BIS_fnc_invAdd;
Additional Information
- See also:
 - BIS_fnc_invRemove BIS_fnc_invCodeToArray BIS_fnc_invString BIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotType
 
Notes
- 
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