BIS fnc damagePulsing: Difference between revisions

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m (Text replacement - "\|seealso= ([^ ]+)(\]\]|\}\}), *(\[\[|\{\{)" to "|seealso= $1$2 $3")
m (Text replacement - "Script handle" to "Script Handle")
 
Line 10: Line 10:
|s1= call [[BIS_fnc_damagePulsing]]
|s1= call [[BIS_fnc_damagePulsing]]


|r1= [[Script Handle|Script handle]]
|r1= [[Script Handle]]


|x1= <sqf>call BIS_fnc_damagePulsing;</sqf>
|x1= <sqf>call BIS_fnc_damagePulsing;</sqf>

Latest revision as of 18:17, 9 August 2022

Hover & click on the images for description

Description

Description:
Game pulsing damage effect.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
call BIS_fnc_damagePulsing
Return Value:
Script Handle

Examples

Example 1:
call BIS_fnc_damagePulsing;

Additional Information

See also:
BIS_fnc_fatigueEffect BIS_fnc_incapacitatedEffect BIS_fnc_incapacitatedEffect BIS_fnc_indicateBleeding BIS_fnc_bloodEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note