BIS fnc WLSmoothText: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn [[BIS_fnc_WLSmoothText]]; {{cc|no sounds, letters appear in a smooth transition}}</code>
|x1= <code>["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn BIS_fnc_WLSmoothText; {{cc|no sounds, letters appear in a smooth transition}}</code>


|exec= spawn
|exec= spawn

Revision as of 21:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Display given text smoothly.
Execution:
spawn
Groups:
WarlordsGUI

Syntax

Syntax:
[text, nbOfLines, duration, color, outline] call BIS_fnc_WLSmoothText
Parameters:
text: String - text to display
nbOfLines: Number - (Optional, default 3) maximum number of lines to be shown at the same time
duration: Number - (Optional, default 5) on-screen duration
color: Color (RGBA) - (Optional, default [1,1,1,1]) text color
outline: Boolean - (Optional, default true) true to outline the text, false not to
Return Value:
Nothing

Examples

Example 1:
["Hello, hidden FX", 2, 3, [1,0,0,1], true] spawn BIS_fnc_WLSmoothText; // no sounds, letters appear in a smooth transition

Additional Information

See also:
Arma 3: Notification BIS_fnc_titleText BIS_fnc_typeText BIS_fnc_typeText2

Notes

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