From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- 
Types a structured text on the screen, letter by letter, cursor blinking. Note that line returns are manual, unlike BIS_fnc_typeText.
 
- Execution:
 
- spawn
 - Groups:
 
- GUI
 
Syntax
- Syntax:
 
- [stringLines, posX, posY, alignBottom, rootFormat, abortParams, abortCond, playSounds] call BIS_fnc_typeText2
 - Parameters:
 
- stringLines:
- Array of Strings - array containing lines of text with same structured text formatting.
 
- Array of Array of Strings [text, format, color]
- text: String - (Optional, default "")
 
- format: String - (Optional, default "align = 'center' size = '0.7'") a linebreak is defined as "<br/>" and this only!
 
- color: String - (Optional, default "#ffffff")
 
 
 
- posX: Number - (Optional, default 0)
 
- posY: Number - (Optional, default 0)
 
- alignBottom: Boolean - (Optional, default true)
 
- rootFormat: String - (Optional, default "<t>%1</t>")
 
- abortParams: Array - (Optional, default [])
 
- abortCond: Code - (Optional, default { false })
 
- playSounds: Boolean - (Optional, default true)
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 
- BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_textTiles BIS_fnc_typeText BIS_fnc_EXP_camp_SITREP
 
Notes
- 
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Only post proven facts here!
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