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Description
- Description:
 
- 
Shows an animated text with background tiles.
 
- Execution:
 
- spawn
 - Groups:
 
- GUI
 
Syntax
- Syntax:
 
- [content, position, tileSize, duration, fadeInOutTime, tileTransparency] spawn BIS_fnc_textTiles
 - Parameters:
 
- content: String or Structured Text
 
- position: Boolean or Array (optional, default [0, 0, 1, 1])
- Boolean - true to use mission area set in the layout options, false for full screen
 
- Array - screen space coordinates in format [x, y, w, h]
 
 
- tileSize: Number or Array (optional, default 10 ([10,10])
- Number - tile size in screen space coordinates. Tile will be square
 
- Array - tile size in screen space coordinates in format [w, h]
 
 
- duration: Number - (optional, default 5) duration in seconds
 
- fadeInOutTime: Number or Array - (optional, default 0) duration of the fade effect in seconds
- Array - format [fadeIn, fadeOut]
 
- Number - duration of the fadeIn/Out effect
 
 
- tileTransparency: Number - (optional, default 0.3) transparency or alpha value of the tiles. 0 means invisible and 1 fully visible
 - Return Value:
 
- Boolean - returns always true
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 
- BIS_fnc_dynamicText BIS_fnc_infoText BIS_fnc_typeText BIS_fnc_typeText2 BIS_fnc_EXP_camp_SITREP
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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