BIS fnc diagBulletCam: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *cc*\| *([^}]+) *\}\}" to "// $1") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)\[\[[^|]+\| *([a-zA-Z= _]+) *\]\]([^<]*)<\/code>" to "<code>$1$2$3</code>") |
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_ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; | _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; | ||
sleep 10; | sleep 10; | ||
_unit removeEventHandler [" | _unit removeEventHandler ["fired", _ehIndex];</code> | ||
|seealso= [[:Category:Event_Handlers|Event Handlers]] [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] | |seealso= [[:Category:Event_Handlers|Event Handlers]] [[:Category:Command_Group:_Camera_Control|Camera Control Commands]] | ||
}} | }} |
Revision as of 11:16, 13 July 2022
Description
- Description:
- Add a "bullet camera" to shots fired by the specified unit.
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- unit call BIS_fnc_diagBulletCam
- Parameters:
- unit: Object - the shooting unit. Can be a vehicle.
- Return Value:
- Boolean - true when done
Examples
- Example 1:
- Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];
Additional Information
- See also:
- Event Handlers Camera Control Commands
Notes
-
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