setDamage: Difference between revisions
| m (removed ArmA health increase note, I cant reproduce it?!!?) | mNo edit summary | ||
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| |  | | [[Object]] '''setDamage''' damage |= Syntax | ||
| |p1 | |p1= damage: [[Number]]   | ||
| | [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| |x1= <pre> | |x1= <pre>_soldier1 setDamage 1</pre> |= Example 1 | ||
| ____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 07:54, 30 August 2007
Description
- Description:
- Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
- _soldier1 setDamage 1 
Additional Information
- See also:
- setDammagedamagegetDammage
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Notes
- Ceeeb
- In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.
 
	