BIS fnc sceneCheckWeapons: Difference between revisions

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|s1= [participants] call [[BIS_fnc_sceneCheckWeapons]]
|s1= [participants] call [[BIS_fnc_sceneCheckWeapons]]


|p1= participants: [[Array]] of [[Array]]s - (Optional, default <sqf inline>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]</sqf>) An array of arrays in format:<br>
|p1= participants: [[Array]] of [[Array]]s - (Optional, default <sqf inline>[[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]</sqf>) an array of arrays in format:<br>
0: [[Object]] - Unit to check<br>
0: [[Object]] - Unit to check<br>
1: [[String]] - Weapon type (primary, pistol)
1: [[String]] - Weapon type (primary, pistol)

Latest revision as of 11:17, 8 November 2023

Hover & click on the images for description

Description

Description:
Checks if participants have not missing weapon or have not it selected before scene
Function works as a toggle:
  • 1st run of script: running in SETUP mode - sets correct weapons for scene
  • 2nd run of script: running in RESTORE mode - restore origin weapons(delete weapons after scene if character hadn't any)
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[participants] call BIS_fnc_sceneCheckWeapons
Parameters:
participants: Array of Arrays - (Optional, default [[BIS_Cooper, "primary"],[BIS_Ohara, "primary"],[BIS_Rodriguez, "primary"],[BIS_Sykes, "primary"],[BIS_Miles, "primary"]]) an array of arrays in format:
0: Object - Unit to check
1: String - Weapon type (primary, pistol)
Return Value:
Nothing

Examples

Example 1:
[ [BIS_Cooper, "primary"], [BIS_Ohara, "primary"], [BIS_Rodriguez, "primary"], [BIS_Sykes, "primary"], [BIS_Miles, "primary"] ] call BIS_fnc_sceneCheckWeapons;

Additional Information

See also:
BIS_fnc_sceneSetObjects BIS_fnc_objectsGrabber BIS_fnc_objectsMapper

Notes

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