linkItem: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^\/]*↵[^\/]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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Line 19: | Line 19: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <sqf>bluforUnit linkItem "NVGoggles"; | |x1= <sqf> | ||
bluforUnit linkItem "NVGoggles"; | |||
opforUnit linkItem "NVGoggles_OPFOR"; | opforUnit linkItem "NVGoggles_OPFOR"; | ||
independentUnit linkItem "NVGoggles_INDEP";</sqf> | independentUnit linkItem "NVGoggles_INDEP"; | ||
</sqf> | |||
|seealso= [[unlinkItem]] [[addItem]] [[assignItem]] [[removeItem]] [[unassignItem]] [[assignedItems]] [[removeAllAssignedItems]] | |seealso= [[unlinkItem]] [[addItem]] [[assignItem]] [[removeItem]] [[unassignItem]] [[assignedItems]] [[removeAllAssignedItems]] | ||
}} | }} |
Latest revision as of 11:34, 3 September 2024
Description
- Description:
- Create and assign item to the correct slot. If there is an item in the targeted slot, it gets replaced. See also assignItem.
- Groups:
- Unit Inventory
Syntax
Examples
- Example 1:
- bluforUnit linkItem "NVGoggles"; opforUnit linkItem "NVGoggles_OPFOR"; independentUnit linkItem "NVGoggles_INDEP";
Additional Information
- See also:
- unlinkItem addItem assignItem removeItem unassignItem assignedItems removeAllAssignedItems
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note