getAssetDLCInfo: Difference between revisions
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|p1= asset: [[Object]] or [[String]] - object reference or path to the model | |p1= asset: [[Object]] or [[String]] - object reference or path to the model | ||
|r1= [[Array]] | |r1= [[Array]] with [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName]: | ||
* isDlc: [[Boolean]] - the asset belongs to a DLC | * isDlc: [[Boolean]] - the asset belongs to a DLC | ||
* isOwned: [[Boolean]] | * isOwned: [[Boolean]] | ||
Revision as of 09:34, 1 January 2026
Description
- Description:
- Returns DLC information about given object or model.
- Groups:
- DLC
Syntax
- Syntax:
- getAssetDLCInfo asset
- Parameters:
- asset: Object or String - object reference or path to the model
- Return Value:
- Array with [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName]:
Alternative Syntax
- Syntax:
- getAssetDLCInfo [class, config]
- Parameters:
- class: String - class name of the asset
- config: Config - (Optional, default configFile >> "CfgVehicles") config in which to search
- Return Value:
- Array in format [isDlc, isOwned, isInstalled, isAvailable, appID, DLCName], where:
Examples
- Example 1:
- getAssetDLCInfo player;
- Example 2:
- getAssetDLCInfo "a3\Weapons_F_Enoch\Rifles\MSBS\MSBS65_F";
- Example 3:
- getAssetDLCInfo ["C_Van_01_transport_F"];
- Example 4:
Additional Information
- See also:
- getDLCs getObjectDLC getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage
Notes
-
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