BIS fnc reviveBleedOut: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2") |
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|s1= [player] call [[BIS_fnc_reviveBleedOut]] | |s1= [player] call [[BIS_fnc_reviveBleedOut]] | ||
|p1= player: [[Object]] - | |p1= player: [[Object]] - unit that is bleeding out | ||
|r1= [[Boolean]] - returns [[true]] if successful, [[false]] is not | |r1= [[Boolean]] - returns [[true]] if successful, [[false]] is not |
Latest revision as of 15:52, 8 November 2023
Description
Syntax
- Syntax:
- [player] call BIS_fnc_reviveBleedOut
- Parameters:
- player: Object - unit that is bleeding out
- Return Value:
- Boolean - returns true if successful, false is not
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
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