surfaceTexture: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>")
Line 20: Line 20:
|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf>
|x1= <sqf>private _groundTexture = surfaceTexture getPosATL player;</sqf>


|x2= <sqf>private _pos = getPosATL player;
|x2= <sqf>
private _pos = getPosATL player;
_pos set [2, true]; // use layer mask
_pos set [2, true]; // use layer mask
private _groundTexture = surfaceTexture _pos;
private _groundTexture = surfaceTexture _pos;
</sqf>
</sqf>


|seealso= [[surfaceType]] [[getRoadInfo]]
|seealso= [[surfaceType]] [[getRoadInfo]]
}}
}}

Revision as of 19:43, 3 September 2024

Hover & click on the images for description

Description

Description:
Same as surfaceType, but returns texture path to ground texture as string.
The texture returned is of the ground, even if there is a road at that position. To get road texture use getRoadInfo command.
Groups:
Positions

Syntax

Syntax:
surfaceTexture [x, y, z or useLayerMask]
Parameters:
x: Number - world x coordinate of the position
y: Number - world y coordinate of the position
since Arma 3 logo black.png2.18
z or useLayerMask: Number or Boolean - When a number is provided (Z in 3D positions), it is ignored. When a boolean is provided, it defines whether the layer mask should be used. Using the layer mask is more accurate but slightly slower.
The patches of "dirt" are defined using a layer mask. The "concrete" is the primary surface texture.
Return Value:
String - Surface texture

Examples

Example 1:
private _groundTexture = surfaceTexture getPosATL player;
Example 2:
private _pos = getPosATL player; _pos set [2, true]; // use layer mask private _groundTexture = surfaceTexture _pos;

Additional Information

See also:
surfaceType getRoadInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note