Object: Difference between revisions

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  _Unit DoWatch [[Position]]
  _Unit DoWatch [[Position]]
  [_Units]DoWatch [[Position]]
  [_unit1,_unit2,_unit3] DoWatch [[Position]]


===Building===
===Building===

Revision as of 02:42, 27 August 2007

Object Type

An Object in the scripting (sqs) language is a generic reference for a soldier, vehicle or building.

Such an object can be animated (a house, a tank), can have ai associated with it (a soldier), or, simply be a 'Rock'

various commands in the scripting language can refer as equally to generic (eg Object) types, as much as specific subtypes.

_pos = GetPos player;
_pos = GetPos _MyHouse;

Subtypes

various 'subtypes' of an Object exist as poetic licence when describing the script command.

In General where a subtype is listed (rather than an 'Object' type) it means the command can/ should/ or is more normally associated with, that SUB type.

Vehicle

A vehicle is an Object such as a Tank, car, Helicopter.

Person

A Person is a soldier, man, leader, player, woman.

Unit

A Unit is either a Person, or, Vehicle

Units

Units are an Array of type unit

Units(s)

Unit(s) refer to EITHER and Array of type unit, or, a singlular unit. This distinction in the command reference refers to two very different Types, either of which could be used in the same command syntax

_Unit DoWatch Position
[_unit1,_unit2,_unit3] DoWatch Position

Building

When used in the command reference, this 'Object' specifically refers to a non ai type model, such as a house, such as, a rock.