setFace: Difference between revisions

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|gr1= Unit Identity
|gr1= Unit Identity


|descr= Set person's face. For a list of available faces, check [[:Category:CfgIdentities]] or 'CfgFaces' config.
|descr= Set person's face. For a list of available faces, check [[:Category:CfgIdentities]] or 'CfgFaces' config. If the face is non-existent, the face is set to 'Default' and the error is logged in .rpt file.
 
{{Columns|3|
{{Columns|3|
* [[Operation Flashpoint: CfgIdentities#Faces|{{ofp}} faces]]
* [[Operation Flashpoint: CfgIdentities#Faces|{{ofp}} faces]]

Revision as of 10:10, 30 June 2024

Hover & click on the images for description

Description

Description:
Set person's face. For a list of available faces, check Category:CfgIdentities or 'CfgFaces' config. If the face is non-existent, the face is set to 'Default' and the error is logged in .rpt file.
Groups:
Unit Identity

Syntax

Syntax:
person setFace face
Parameters:
person: Object
face: String
Return Value:
Nothing

Examples

Example 1:
soldier1 setFace "WhiteHead_02";
Example 2:
Set persistent face for a unit in multiplayer:
this setFace "AsianHead_A3_02"; // in the init field if the unit already exists in Eden Editor
if (isServer) then { [_unit, "AsianHead_A3_02"] remoteExec ["setFace", 0, _unit] }; // if the unit is created later in the game

Additional Information

See also:
face setIdentity setSpeaker hasCustomFace

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note