set3DENAttachedCursorEntity: Difference between revisions
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Lou Montana (talk | contribs) m (Some wiki formatting) |
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** "rectangle" | ** "rectangle" | ||
** "ellipse"{{Feature|important|"polyline" is '''not''' supported.}} | ** "ellipse"{{Feature|important|"polyline" is '''not''' supported.}} | ||
{{!}}- | |||
{{!}} "trigger" | |||
{{!}} | |||
* "classname": [[String]] - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector" | |||
{{!}}- | |||
{{!}} "module" | |||
{{!}} | |||
* "classname": [[String]] - object classname; | |||
{{!}}- | |||
{{!}} "waypoint" | |||
{{!}} | |||
* "classname": [[String]] - classname; from CfgWaypoints | |||
{{!}}} | {{!}}} | ||
Revision as of 16:45, 8 July 2024
Description
- Description:
- Attach an entity to the Eden Editor cursor.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttachedCursorEntity entityHashMap
- Parameters:
- entityHashMap: HashMap - in format [["type", entityType], otherOptions] where entityType can be one of:
type options
case-sensitive!"object" - "classname": String - object classname; see Arma 3: Assets
"marker" - "classname": String - see marker classes
- "markershape": String - can be one of:
- "icon"
- "rectangle"
- "ellipse"
"trigger" - "classname": String - object classname; from CfgNonAIVehicles with simulation="detector". Usually "EmptyDetector"
"module" - "classname": String - object classname;
"waypoint" - "classname": String - classname; from CfgWaypoints
- Return Value:
- Nothing
Examples
- Example 1:
- set3DENAttachedCursorEntity createHashMapFromArray [["type", "unit"], ["classname", "B_Survivor_F"]];
- Example 2:
- set3DENAttachedCursorEntity createHashMapFromArray [["type", "marker"], ["classname", "mil_pickup"], ["markertype", "icon"]];
Additional Information
- See also:
- Eden Editor: Object typeOf
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note