nextWeatherChange: Difference between revisions
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| Return the time (in seconds) | | Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).|= Description | ||
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|x1= <pre>_seconds=nextWeatherChange</pre> | |x1= <pre>_seconds=nextWeatherChange</pre> | ||
| mp = Each client and the server can have differing weather. |= Multiplayer | |||
| |= See also | | |= See also | ||
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Revision as of 13:29, 25 November 2008
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
- Multiplayer:
- Each client and the server can have differing weather.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_seconds=nextWeatherChange
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note