addCuratorEditableObjects: Difference between revisions
Lou Montana (talk | contribs) m (Some wiki formatting) |
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}; | }; | ||
</sqf> | </sqf> | ||
}} | |||
{{Note | |||
|user= POLPOX | |||
|timestamp= 20250612110549 | |||
|text= Modernized script of R3vo's concept for efficient solution. | |||
<sqf>if (isServer) then { | |||
addMissionEventHandler ["EntityCreated",{ | |||
{ | |||
_x addCuratorEditableObjects [ | |||
[_this], true | |||
]; | |||
} forEach allCurators; | |||
}]; | |||
};</sqf> | |||
}} | }} |
Latest revision as of 13:05, 12 June 2025
Description
- Description:
- Register objects which can be edited by a curator.
- Groups:
- Curator
Syntax
- Syntax:
- curatorObj addCuratorEditableObjects [objects, addCrew]
- Parameters:
- curatorObj: Object - curator module
- objects: Array
- addCrew: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Jul 23, 2020 - 10:29 (UTC)
- To continuously make all created objects editable for all Zeus use the following code:
- Posted on Jun 12, 2025 - 11:05 (UTC)
-
Modernized script of R3vo's concept for efficient solution.
if (isServer) then { addMissionEventHandler ["EntityCreated",{ { _x addCuratorEditableObjects [ [_this], true ]; } forEach allCurators; }]; };