endLoadingScreen: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "with [https://community.bistudio.com/wiki/Arma_3:_Cheats#ENDLOAD ENDLOAD cheat code]" to "with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|descr= Finishes loading screen started by [[startLoadingScreen]]. | |descr= Finishes loading screen started by [[startLoadingScreen]]. | ||
{{Feature|arma3|Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts. | {{Feature|arma3| | ||
* Use [[BIS_fnc_endLoadingScreen]] to prevent potential usage conflicts. | |||
{{ | * {{GVI|arma3|2.18|size= 0.75}} The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}. | ||
}} | |||
|s1= [[endLoadingScreen]] | |s1= [[endLoadingScreen]] | ||
Latest revision as of 19:45, 10 November 2025
Description
- Description:
- Finishes loading screen started by startLoadingScreen.
- Groups:
- System
Syntax
- Syntax:
- endLoadingScreen
- Return Value:
- Nothing
Examples
- Example 1:
- startLoadingScreen ["Loading My Mission"]; // code progressLoadingScreen 0.5; // code endLoadingScreen;
- Example 2:
- // this structure prevents error-prone or lengthy code to miss endLoadingScreen. private _maxTime = diag_tickTime + 30; // max 30s of loading startLoadingScreen ["Loading"]; private _handle = 0 spawn { // code that may crash or take too long }; waitUntil { sleep .01; scriptDone _handle || diag_tickTime > _maxTime }; endLoadingScreen;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note