reloadEnabled: Difference between revisions
| Killzone Kid (talk | contribs) No edit summary | Killzone Kid (talk | contribs)  No edit summary | ||
| Line 26: | Line 26: | ||
| |r1= [[Boolean]] | |r1= [[Boolean]] | ||
| |x1= <sqf>private  | |x1= <sqf>private _aiCanReload = reloadEnabled _unit1;</sqf> | ||
| |seealso= [[enableReload]] [[reload]] [[needReload]] | |seealso= [[enableReload]] [[reload]] [[needReload]] | ||
| }} | }} | ||
Revision as of 14:03, 2 November 2024
Description
- Description:
- A getter for enableReload.
- Groups:
- Weapons
Syntax
- Syntax:
- reloadEnabled unitName
- Parameters:
- unitName: Object
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- enableReload reload needReload
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
 
	



