combatPace: Difference between revisions
(Created page with "{{RV|type=command |game1= arma3 |version1= 2.22 |arg= local |gr1= Object Manipulation |descr= Sets or gets the combat pace for the local player. If the right-hand array is empty, the command will simply act as a getter. |s1= soldier combatPace [enable, duration] |p1= soldier: Object - The local player unit. |p2= enable: Boolean - (Optional, no default) Whether to enable or disable combat pace. |p3= duration: Scalar - (Optional, default -1) Duration...") |
No edit summary |
||
| Line 18: | Line 18: | ||
|r1= [[String]] - previous combat pace. Possible values: "None", "Timer", "Toggle" | |r1= [[String]] - previous combat pace. Possible values: "None", "Timer", "Toggle" | ||
|x1= <sqf>private _isCombatPaceToggled = player combatPace [] == "Toggle";</sqf> | |x1= <sqf>private _isCombatPaceToggled = player combatPace [] == "Toggle"; // current combat pace is toggled</sqf> | ||
|x2= <sqf>private _isInCombatPace = player combatPace [] != "None"</sqf> | |x2= <sqf>private _isInCombatPace = player combatPace [] != "None"; // either using timer or toggled combat pace</sqf> | ||
|x3= <sqf>player combatPace [false]; // disables combat pace (both short and toggle)</sqf> | |x3= <sqf>player combatPace [false]; // disables combat pace (both short and toggle)</sqf> | ||
Revision as of 19:48, 14 March 2026
Description
- Description:
- Sets or gets the combat pace for the local player. If the right-hand array is empty, the command will simply act as a getter.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- soldier combatPace [enable, duration]
- Parameters:
- soldier: Object - The local player unit.
- enable: Boolean - (Optional, no default) Whether to enable or disable combat pace.
- duration: Scalar - (Optional, default -1) Duration of combat pace in seconds (maximum 5 seconds). If duration < 0, combat pace will be toggled. If duration >= 0, short combat pace will be used. duration == 0 means use the default short combat pace duration in config. Note that the combat pace modes are mutually exclusive (enabling one disables the other)
- Return Value:
- String - previous combat pace. Possible values: "None", "Timer", "Toggle"
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note