combatPace: Difference between revisions
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|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Sets or gets the combat pace for the local player. If the right-hand array is empty, the command will simply | |descr= Sets or gets the combat pace for the local player. If the right-hand array is empty, the command will simply return the current combat pace mode without making any changes to combat pace. | ||
|s1= soldier [[combatPace]] [enable, duration] | |s1= soldier [[combatPace]] [enable, duration] | ||
Revision as of 19:49, 14 March 2026
Description
- Description:
- Sets or gets the combat pace for the local player. If the right-hand array is empty, the command will simply return the current combat pace mode without making any changes to combat pace.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- soldier combatPace [enable, duration]
- Parameters:
- soldier: Object - The local player unit.
- enable: Boolean - (Optional, no default) Whether to enable or disable combat pace.
- duration: Scalar - (Optional, default -1) Duration of combat pace in seconds (maximum 5 seconds). If duration < 0, combat pace will be toggled. If duration >= 0, short combat pace will be used. duration == 0 means use the default short combat pace duration in config. Note that the combat pace modes are mutually exclusive (enabling one disables the other)
- Return Value:
- String - previous combat pace. Possible values: "None", "Timer", "Toggle"
Examples
- Example 1:
- Example 2:
- Example 3:
- Example 4:
- Example 5:
Additional Information
Notes
-
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