cutRsc: Difference between revisions

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|p3= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[GUI Interaction]] for more information about these values. |= Parameter 3
|p3= type: [[String]] - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[GUI Interaction]] for more information about these values. |= Parameter 3


|p4= speed: [[Number]] - This value is optional, time in seconds in which the resource will be faded in. If no speed is given, 1 is assumed. |= Parameter 4
|p4= speed: [[Number]] - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed. |= Parameter 4


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value

Revision as of 20:30, 21 January 2009

Hover & click on the images for description

Description

Description:
Display a resource defined in the mission's description.ext, the campaign's description.ext or the global resource.cpp.
Groups:
Uncategorised

Syntax

Syntax:
cutRsc [name, type, speed]
Parameters:
[name, type, speed]: Array
name: String - the class name of the resource
type: String - one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See GUI Interaction for more information about these values.
speed: Number - This value is optional, time is in seconds, in which the resource will be faded in. If no speed is given, 1 is assumed.
Return Value:
Nothing

Examples

Example 1:
cutRsc ["binocular","PLAIN"]
cutRsc ["binocular","PLAIN",2]

Additional Information

See also:
titleRsc

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 30 Jun, 2008
Dr_Eyeball
Using cutRsc (instead of titleRsc) for a HUD has the benefits of:
  • having the HUD automatically hide itself when you access the map and redisplay itself after closing the map.
  • using the 'Direct communication' chat channel messages will not interfere with the HUD by hiding it.

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