setDamage: Difference between revisions
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Revision as of 17:55, 6 March 2009
Description
- Description:
 - Damage / repair object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. This function is identical to setDammage. It was introduced to fix a spelling error in original function name.
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 _soldier1 setDamage 1
Additional Information
- See also:
 - setDammagedamagegetDammage
 
Notes
- 
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Notes
- Ceeeb
 - In OFP, setting a unit's damage to a negative value will set it's health to full, but impair their aim.