setHit: Difference between revisions

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(Not all parts in Czech, + note)
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| Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. '''Note:''' part names are in Czech; see below.  |= Description
| Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. '''Note:''' Some part names are in Czech; see [[Translations|translation table]].  |= Description
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|p1= object: [[Object]] - |= PARAMETER1  
|p1= object: [[Object]] - |= PARAMETER1  


|p2= part: [[String]] - Czech name of the part. See [[Translations|translation table]].
|p2= part: [[String]] - Name of the part.


|p3= damage: [[Number]] - |= Damage value ranging from 0 to 1, 1 being destroyed. Non-integer values work fine.
|p3= damage: [[Number]] - |= Damage value ranging from 0 to 1, 1 being destroyed. Non-integer values work fine.
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate"></dd>
<dt class="note">'''[[User:Deadfast|Deadfast]]'''</dt>
<dd class="note">Damaging specific parts of the vehicle will not update its overall [[damage]] value (as of v1.03):
<pre>
player setHit ["hands", 0.9];
hint str (damage player); //will return 0
</pre>
</dd>


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 11:09, 24 August 2009

Hover & click on the images for description

Description

Description:
Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Note: Some part names are in Czech; see translation table.
Groups:
Uncategorised

Syntax

Syntax:
object setHit [part, damage]
Parameters:
object: Object -
part: String - Name of the part.
damage: Number -
Return Value:
Nothing

Examples

Example 1:
vehicle player setHit ["motor", 1]
Example 2:
vehicle player setHit ["mala vrtule", 0.95]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Deadfast
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9];
hint str (damage player); //will return 0

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