setHit
Description
- Description:
 - 
Event Handler Triggered Hit 
HandleDamage 
Killed 
MPKilled 
Set damage on a part of an object.
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - object setHit [part, damage, useEffects, killer, instigator, breakRotor]
 - Parameters:
 - object: Object - local object
 - part: String - name of the part (selection name)
 - damage: Number - damage value ranging 0..1, 0 being fully functional, 1 being destroyed
 - since 
 1.68 - useEffects: Boolean - (Optional, default true) false to skip destruction effects
 - since 
 2.08 - killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
 - since 
 2.12 - instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
 - it will be listed as _instigator parameter in the Killed event handler.
 
 - since 
 2.18 - breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 - getHit getHitPointDamage setHitPointDamage damage setDamage setFuel setAmmo getHitIndex setHitIndex forceHitPointsDamageSync
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on Aug 24, 2009 - 11:09 (UTC)
 - 
Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
 
- Posted on Mar 29, 2011 - 14:25 (UTC)
 - 
Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
should be used:_MH60S setHit ["elektronika", _hit];