From Bohemia Interactive Community
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Description
- Description:
- Sets the current level of damage for a specific Hit Point. All hit points can be obtained with getAllHitPointsDamage command.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle setHitIndex [hitPartIndex, damage, useEffects, killer, instigator, breakRotor]
- Parameters:
- vehicle : Object - vehicle to be damaged
- hitPartIndex: Number - hit part index of the Hit Point
- damage: Number - level of damage
- 0: no damage
- 1: full damage
- since
1.68 - useEffects: Boolean - (Optional, default true) false to skip destruction effects
- since
2.08 - killer: Object - (Optional, default objNull) the entity that caused the damage. If the damage leads to the death of the unit, the killer will be used as the object that caused the kill.
- It can be used to show "killed by player" in debriefing statistics and kill messages in the chat (if death messages are enabled).
- It will alter the killer's rating as if the killer directly killed the unit.
- It will be listed as c_killer parameter in the Killed event handler.
- since
2.12 - instigator: Object - (Optional, default objNull) the person that instigated the damage.
- if a tank is a killer, the tank gunner that pulled the trigger is instigator
- it will be listed as c_instigator parameter in the Killed event handler.
- since
2.18 - breakRotor: Boolean - (Optional, default false) if the hitpoint is rotor on a helicopter, true will break the rotor as well as play corresponding sound if 'useEffects' is also true.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getAllHitPointsDamage getHitIndex getHitPointDamage setHitPointDamage setHit getHit setDamage damage forceHitPointsDamageSync
Notes
-
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