Face Wound Textures: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
 
mNo edit summary
Line 39: Line 39:
       };
       };
  ;
  ;
[[Category:ArmA 2: Editing]]

Revision as of 09:11, 22 October 2009

Template:enHeader

Add the actual name of the facetexture that is skinned on the model and its woundtexture name in pairs to config.cfgVehicles.MyMan.wounds[],

ie:

      wounds[]={
                 ...,
         	"mareks_hh.pac","baldhead_oholen_HI.pac"
       };

Add all face with their wound replacement textures in pairs to core.woundsFace.hpp,

ie:

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac,
     Markus_hh.pac,blackhair_beard_HI.pac

Note:

1."" for texture names are only required when an empty space is in the name like "My texture.pac".

2.There need to be always pairs of textures, but the formatting doesn't matter.

     mareks_hh.pac,baldhead_oholen_HI.pac,
     MarekTomas_HH.pac,blackhair_shaved_HI.pac

is the same as

     mareks_hh.pac,baldhead_oholen_HI.pac,MarekTomas_HH.pac,blackhair_shaved_HI.pac

ARMA 2

wounding by identity

class Wounds
     {
       tex[]={};
       mat[]=
            {
             "ca\characters\heads\male\defaulthead\data\hhl.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds.rvmat",
             "ca\characters\heads\male\defaulthead\data\hhl_Wounds2.rvmat",
      };
;