fireAtTarget: Difference between revisions

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|x1= <pre>_handle = this fireAtTarget [groundtarget1,HellfireLauncher];</pre> |= Example 1
|x1= <pre>_handle = this fireAtTarget [groundtarget1,HellfireLauncher];</pre> |= Example 1
|x2= <pre>_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];</pre> |= Example 2
|x2= <pre>_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];</pre> |= Example 2
|x2= <pre>_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];</pre> |= Example 3
|x3= <pre>_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];</pre> |= Example 3
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Revision as of 12:15, 16 September 2010

Hover & click on the images for description

Description

Description:
Remotely forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
Script = sourceVehicle fireAtTarget [targetVehicle,weaponClassName]
Parameters:
sourceVehicle: Object - source vehicle to fire from
targetVehicle: Object - target vehicle to fire at
WeaponClassName: String - weapon classname, optional paramater
Return Value:
Script - script handle, which can be used to determine (via scriptDone) when the called script has finished.

Examples

Example 1:
_handle = this fireAtTarget [groundtarget1,HellfireLauncher];
Example 2:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];
Example 3:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];

Additional Information

See also:
firelaserTarget targetVehicle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Most likely only for missiles and for interaction with player only.

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