BIS fnc spawnVehicle: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 44: Line 44:


[[Category:ArmA 2: Functions|SPAWNVEHICLE}}]]
[[Category:ArmA 2: Functions|SPAWNVEHICLE}}]]
Just so no one forgets: you need to put a Functions Module on the map for this function to work.

Revision as of 20:16, 2 January 2011

Hover & click on the images for description

Description

Description:
Function to spawn a certain vehicle type with all crew (including turrets). The vehicle can either become part of an existing group or create a new group.
Groups:
Uncategorised

Syntax

Syntax:
[position,direction,type,side or group] call BIS_fnc_spawnVehicle
Parameters:
position - desired position (Array)
direction - desired azimuth/direction (Number)
type - type of the vehicle (String)
side or group - side or existing group (Side or Group)
Return Value:
Array - 0: created vehicle (Object), 1: all crew (Array of Objects), 2: vehicle's group (Group)

Examples

Example 1:
[getPos mySpawnPos, 180, "BMP3", EAST] call bis_fnc_spawnvehicle

Additional Information

See also:
Functions Library Arma 2 CfgVehicles

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section

Just so no one forgets: you need to put a Functions Module on the map for this function to work.