From Bohemia Interactive Community
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| * (0) DCEnemyDetected, // the first enemy detected
| | ==DCEnemyDetected (0)== |
| * (1) DCFire, // fire visible
| | ==DCFire (1)== |
| * (2) DCHit, // vehicle hit
| | ==DCHit (2)== |
| * (3) DCEnemyNear, // enemy very close to me
| | ==DCEnemyNear (3)== |
| * (4) DCExplosion, // explosion detected
| | ==DCExplosion (4)== |
| * (5) DCDeadBodyGroup, // dead soldier from my group found
| | ==DCDeadBodyGroup (5)== |
| * (6) DCDeadBody, // other dead soldier found
| | ==DCDeadBody (6)== |
| * (7) DCScream // hit soldier screaming
| | ==DCScream (7)== |
| * (8) DCCanFire // new fire opportunity detected
| | ==DCCanFire (8)== |
Revision as of 16:09, 4 August 2011
DCEnemyDetected (0)
DCFire (1)
DCHit (2)
DCEnemyNear (3)
DCExplosion (4)
DCDeadBodyGroup (5)
DCDeadBody (6)
DCScream (7)
DCCanFire (8)