setHit: Difference between revisions
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Revision as of 11:30, 2 November 2011
Description
- Description:
- Damage / repair part of object. Damage 0 means fully functional, damage 1 means completely destroyed / dead. Note: Some part names are in Czech; see translation table.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object setHit [part, damage]
- Parameters:
- object: Object -
- part: String - Name of the part.
- damage: Number -
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setHit ["motor", 1]
- Example 2:
vehicle player setHit ["mala vrtule", 0.95]
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Deadfast
- Damaging specific parts of the vehicle will not update its overall damage value (as of v1.03):
player setHit ["hands", 0.9]; hint str (damage player); //will return 0
- denisko.redisko
- Direct use of the names of sections of the model is likely a bad practice, and will not work on some addons.
So instead:
_MH60S setHit ["elektronika", _hit];
should be used:
_MH60S setHit [getText(configFile >> "cfgVehicles" >> "MH60S" >> "HitPoints" >> "HitAvionics" >> "name"), _hit];