getDir: Difference between revisions

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m (Added note about BIS_fnc_rotateVector2D and angle directions)
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<dd class="notedate">Posted on October 23, 2013
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">
Be careful when using this command in conjunction with [[BIS_fnc_rotateVector2D]]; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
<br/>
To counter this, simply negate the output of getDir:
<code>[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D</code>


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Revision as of 09:31, 23 October 2013

Hover & click on the images for description

Description

Description:
Returns the unit heading in the range from 0 to 360.
Groups:
Uncategorised

Syntax

Syntax:
Number = getDir object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_degrees = getDir player

Additional Information

See also:
direction

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note

Notes

Posted on October 23, 2013
AgentRev
Be careful when using this command in conjunction with BIS_fnc_rotateVector2D; the latter rotates vectors counterclockwise (mathematically correct), while getDir returns a clockwise angle.
To counter this, simply negate the output of getDir: [[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D

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